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Makefile | 1995-11-25 | 4.1 KB | 128 lines |
- # IBM Makefile for Persistence of Vision Raytracer for Watcom "C32 for DOS"
- # Version 9.5.
- # For use with the Watcom C protected mode compiler on the IBM-PC.
- #
- # Note for the IBM Version:
- # The LIB path below will need to be chaged to suite your specific system.
- # The system environment variable CMODEL also may be defined for the memory
- # model of the compiler. This makefile uses the flat memory model.
- #
- # Target system for this set of make & link files the DOS4GW. Note that
- # DOS4GW compiles may not be able to use the HiColor or TrueColor Render
- # to screen options in a DPMI environment. (At least not with version 1.9
- # of DOS4GW.)
- #
- # --- Bill Pulver 9/93
- #
- # MAKE Macros and Such...
- #
-
- CMODEL =f
- LIB =D:\WATCOM\386lib
- CC =wcc386
- OBJ =obj
- MACHINE_OBJ = ibm.$(OBJ)
-
- LINKER =wlink
-
- # Use Watcom suggested "performance" options.
- CFLAGS =/m$(CMODEL) /omaxnet /zp4 /5r
-
- # MS's NMAKE implicit rules for making an .OBJ file from a .C file...
- #
- # The second command converts debugging info from Watcom's to Turbo Debugger's
- # if you want to use it instead of Video.
- .c.obj :
- $(CC) $(CFLAGS) -oxamt -oe=250 $*.c
- # w2td $*.obj
-
- F1 = povray.$(OBJ) bezier.$(OBJ) blob.$(OBJ) bound.$(OBJ) boxes.$(OBJ)
- F2 = camera.$(OBJ) colour.$(OBJ) cones.$(OBJ) csg.$(OBJ) discs.$(OBJ)
- F3 = dump.$(OBJ) express.$(OBJ) gifdecod.$(OBJ) gif.$(OBJ) hfield.$(OBJ)
- F4 = iff.$(OBJ) image.$(OBJ) lighting.$(OBJ) matrices.$(OBJ) normal.$(OBJ)
- F5 = objects.$(OBJ) parse.$(OBJ) pigment.$(OBJ) planes.$(OBJ) point.$(OBJ)
- F6 = poly.$(OBJ) quadrics.$(OBJ) raw.$(OBJ) ray.$(OBJ) render.$(OBJ)
- F7 = spheres.$(OBJ) targa.$(OBJ) texture.$(OBJ) tokenize.$(OBJ)
- F8 = triangle.$(OBJ) txttest.$(OBJ) vect.$(OBJ) $(MACHINE_OBJ)
-
- PVOBJS = $(F1) $(F2) $(F3) $(F4) $(F5) $(F6) $(F7) $(F8)
-
- # POV-Ray Specific Dependencies
- #
- povray.exe : $(PVOBJS)
- $(LINKER) @ibmwat3.lnk
-
- #
- # Specific module/header dependencies for PV-Ray:
- #
-
- povray.$(OBJ) : povray.c povproto.h frame.h vector.h config.h
-
- bezier.$(OBJ) : bezier.c povproto.h frame.h vector.h config.h
-
- blob.$(OBJ) : blob.c povproto.h frame.h config.h
-
- bound.$(OBJ) : bound.c povproto.h frame.h vector.h config.h
-
- boxes.$(OBJ) : boxes.c povproto.h frame.h config.h
-
- camera.$(OBJ) : camera.c povproto.h frame.h vector.h config.h
-
- colour.$(OBJ) : colour.c povproto.h frame.h config.h
-
- cones.$(OBJ) : cones.c povproto.h frame.h vector.h config.h
-
- csg.$(OBJ) : csg.c povproto.h frame.h vector.h config.h
-
- discs.$(OBJ) : discs.c povproto.h frame.h vector.h config.h
-
- express.$(OBJ) : express.c povproto.h frame.h config.h parse.h
-
- gifdecod.$(OBJ) : gifdecod.c povproto.h frame.h config.h
-
- gif.$(OBJ) : gif.c povproto.h frame.h config.h
-
- hfield.$(OBJ) : hfield.c povproto.h frame.h vector.h config.h
-
- ibm.$(OBJ) : ibm.c povproto.h frame.h config.h
-
- iff.$(OBJ) : iff.c povproto.h frame.h config.h
-
- image.$(OBJ) : image.c povproto.h frame.h vector.h config.h texture.h
-
- lighting.$(OBJ) : lighting.c povproto.h frame.h vector.h config.h
-
- matrices.$(OBJ) : matrices.c povproto.h frame.h vector.h config.h
-
- normal.$(OBJ) : normal.c povproto.h frame.h vector.h config.h texture.h
-
- objects.$(OBJ) : objects.c povproto.h frame.h vector.h config.h
-
- parse.$(OBJ) : parse.c povproto.h frame.h config.h parse.h
-
- pigment.$(OBJ) : pigment.c povproto.h frame.h vector.h config.h texture.h
-
- planes.$(OBJ) : planes.c povproto.h frame.h vector.h config.h
-
- poly.$(OBJ) : poly.c povproto.h frame.h vector.h config.h
-
- quadrics.$(OBJ) : quadrics.c povproto.h frame.h vector.h config.h
-
- raw.$(OBJ) : raw.c povproto.h frame.h config.h
-
- ray.$(OBJ) : ray.c povproto.h frame.h vector.h config.h
-
- render.$(OBJ) : render.c povproto.h frame.h vector.h config.h
-
- spheres.$(OBJ) : spheres.c povproto.h frame.h vector.h config.h
-
- texture.$(OBJ) : texture.c povproto.h frame.h vector.h config.h texture.h
-
- tokenize.$(OBJ) : tokenize.c povproto.h frame.h config.h
-
- triangle.$(OBJ) : triangle.c povproto.h frame.h vector.h config.h
-
- txttest.$(OBJ) : txttest.c povproto.h frame.h vector.h config.h texture.h
-
- vect.$(OBJ) : vect.c povproto.h frame.h config.h
-